Digital Dragons
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53:59
Swen Vincke - Taming the Tadpole
Digital Dragons
629 views • 4 days ago
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Dori Adar - GenAI in Gaming Pipeline: Bridging Efficiency, Psychological, and Legal Gaps
Digital Dragons
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Jinesha Gandhi - Mastering the Mindset of Co-Development
Digital Dragons
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Ali Fahra - Yesterday's Debt and Tomorrow's Dream
Digital Dragons
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Alexander Radkevich - Localizing Phantom Liberty: Five Takeaways from the Cyberpunk 2077 Expansion
Digital Dragons
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Stan Just - Gord Post Mortem on a Timeline
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Jason Hickey - The Process is Boss: Developing Features Without Bottlenecks
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Baldur’s Gate 3 permutations – our journey on testing and releasing a large scope CRPG
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Julia Szynkaruk - How to plan in the wind of change - Producer vs Changes of Vision
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Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
Digital Dragons
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Alexey Merzlikin - Architecture Behind Our Most Popular Unity Games
Digital Dragons
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Adam Andrzejczak - Gaussian Splatting in UE5 what, how ad why
Digital Dragons
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Łukasz Nowak - A Clean Slate: Advanced GUI for Your Game and the Unreal Engine Editor
Digital Dragons
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Łukasz Izdebski - Mesh Shaders - Learning Through Examples
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Radosław Paszkowski - Mesh Shaders - The Future of Rendering
Digital Dragons
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Cezary Bella - Integrating Frame Generation Techniques into Cyberpunk 2077
Digital Dragons
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Thomas Tuts - Twitch Integration Basics – How to Make Your Game Stand Out on Twitch
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Michał Buras - P2P + Host Migration vs Low-Cost Dedicated Servers in Unreal Engine
Digital Dragons
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Grzegorz Wątroba - Mass: an Epic way of ECS
Digital Dragons
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GPU Reshape – Modern Shader Instrumentation and Instruction Level Validation
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Colin Walder, Giuseppe Marano - Mixing, Music, and Mods: Audio Technical Pipelines in Cyberpunk 2077
Digital Dragons
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P. Sikachev, O. Trush, I. Pavlovskyi - Directional Light Shadows Compute Time-Slicing Optimization
Digital Dragons
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Karol Kowalczyk, Jakub Kościelniak - Optimizing Workflow with Asset Pipeline Teams
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Artur Szymański - Big Worlds Generation and Optimisation for PC and Consoles – Houdini Engine
Digital Dragons
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Tom Salta - Scoring and Implementation in a Multiplayer Horror Game (The Music of Outlast Trials)
Digital Dragons
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Dawid W. Mika - Sound Design for Intense Gameplay
Digital Dragons
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Michał Pukała - Cyberpunk 2077 Phantom Liberty Sound Design Taking It Up a Notch
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Filip Hajzer - Dying Light 2: Capturing Moments with Audio in an Open World Game
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Zofia Domaradzka - Hacks for Adaptive Music Creation
Digital Dragons
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Richard Jacques - Creative Interactive Scores for AAA Games Whilst Retaining Musical Integrity
Digital Dragons
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