#10 AI Strafe Movement in Combat (EQS + Motion Matching) | RPG Framework in Unreal Engine 5
Infinity Edge Games Infinity Edge Games
619 subscribers
492 views
28

 Published On Oct 17, 2024

In this tutorial, we’ll be creating an intelligent enemy AI that strafes around the player during combat, just like in modern action RPGs such as Assassin's Creed Valhalla. Using Unreal Engine 5’s Environment Query System (EQS) and motion matching, we’ll implement smooth, dynamic movement for AI that adds realism and depth to your combat systems.

This episode covers how to set up your AI to strafe around its target intelligently, choosing optimal attack positions and creating more immersive combat scenarios. If you're looking to upgrade your AI with sophisticated movement behavior, this tutorial is for you!

By the end of this tutorial, your AI will be able to actively circle the player while in combat, creating exciting and challenging encounters for your game.

Note: This video assumes you already have a basic AI setup. If you need help with that, check out my earlier tutorials on AI behavior!

Be sure to subscribe and hit the notification bell so you don’t miss future episodes on building your RPG framework in Unreal Engine 5!

  / discord  
  / infinityedgegames  

Content
00:00 - Intro
00:40 - AI Motion Matching
03:10 - EQS
07:50 - Strafe Behavior
19:05 - Final Result
19:40 - Outro


#UnrealEngine5 #EQS #MotionMatching #AICombat #GameDevTutorial #RPGFramework #StrafeMovement #UE5

show more

Share/Embed