Published On Oct 1, 2024
Hey friends!
In this Devlog we focus on our first steps working in a game engine. It covers how we made basic systems like an inventory and a quest system aswell our mistakes and struggles we had doing them.
If you want to stay updated or if you have feedback or suggestions, join our discord server:
/ discord
Playground Pigeon Website:
https://www.playground-pigeon.com/
Tutorials:
UnrealGaimeDev - Inventory: • [Eng] Slot-based Inventory System: Cr...
PrismaticaDev - Wind: • Simple Global Wind in UE4 (One weird ...
Ryan Laley - Quests: • Unreal Engine 5 Tutorial - Quest Syst...
FLIPSIDE 3D - Fog: • Make better Volume Fog and control it...
CodeLikeMe - Weather: • Unreal Engine Rain Particle with Spla...
Darkfall - Journal: • Unreal Engine 4: Part 7 - Journal / N...
Lets Make Game - Water: • Unreal Engine 5 Water System - Creati...
UnrealGaimeDev - Crafting: • [Eng] Slot-based Inventory System: Cr...
Plugin - Asset Placement Editor Mode: https://dev.epicgames.com/community/l...
Chapters:
00:00 Intro
00:42 Choosing an engine
01:23 Inventory
02:43 Grass
03:45 Questsystem
04:24 Day/Night cycle & weather
05:32 Journal
06:46 Craftingsystem 1
07:16 Water
08:30 Craftingsystem 2
09:05 Islands
11:00 Populate islands
12:42 Birds
13:08 Next devlog
13:59 Outro