UNITY - Basics: Rigid Body and Physics Materials to make objects fall and bounce
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 Published On May 8, 2024

You can find many 3D models, which can be used in Blender or other softwares, on the Adobe Stock 3D website at the following link:
https://stock.adobe.com/search/3d-assets

FREE PDF text version:
https://francescomilanese.gumroad.com...

** Please notice that I am not a native English speaker, so this is also a way for me to practice and improve; then, if you have suggestions on syntax and pronunciation, please write them in the comments: I appreciate them! Anyway, all my videos have subtitles! **

Hello everyone!
This is a basic tutorial on how to use Rigid Bodies and Physics Materials to make objects fall and bounce in our Unity projects.

Unity provides a physics simulation engine, but in order to access these features, it is necessary to use a couple of components (such as Rigid Body and Colliders) and other elements.

This is because physical simulation is computationally expensive, so by default, objects do NOT participate in it. It's up to us to specify if and how an object should behave physically.

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