Godzilla Fan Animation Thing 1 -- Kaiju in Town
Vrahno Vrahno
339K subscribers
58,529 views
4.8K

 Published On Premiered Oct 18, 2024

Support me:
patreon.com/vrahno
ko-fi.com/vrahno

My first Godzilla animation that I began in early 2015 and many of my subscribers have been waiting for… is partially here.

Where to even begin? The idea for this goes back to the late 2000s, when I imagined what if I had my own cartoon, and what if it had a crossover with the Godzilla franchise. This played out in my head for years until I decided to go ahead and just make it. Over time, that idea changed. For one, I decided to remove my characters and focus on the kaiju.
The core idea was a basic spoof about some of the main Godzilla monsters with references to the classic films. I think the proper way to approach this animation is to imagine it’s still 2008. Gaudy animated spoofs are making the rounds online and the Godzilla franchise is in a “Dark Age” between the Millennium and the MonsterVerse/Reiwa era. My initial idea was mostly an amalgamation of all the tired stereotypes and fandom in-jokes of that period. I decided to title it “Animation Thing” because it sure isn’t a “film”. I might be old fashioned, but I like to think a proper film has things like structure and narrative coherence.

The reason it took 9 and a half years to upload this is simple. My old computer died in 2012 and I had to work with whatever replacements I could get. Imagine really busted up, early 2000s home PCs that could barely run internet browsers. Sometimes when rendering a video, I had to open the computer casing and blow on the insides with my mouth to stop them overheating and crashing.
Between then and now, I did video and sound editing with incomplete test renders and had three other computers die on me until I finally got a better PC in 2019. By that point I was so tired that I shifted my attention to other projects. This animation has mostly been left without progress in 2021.

There was also a huge shift in my approach in late 2015 while writing my university thesis on the messages of Godzilla movies. Access to most scholarly kaiju literature was limited, but I read books like Steve Ryfle’s "Japan’s Favorite Mon-Star" and David Kalat’s "A Critical History and Filmography of Toho’s Godzilla Series", essay collections like "In Godzilla’s Footsteps" and some extreeemely scarce Hungarian analysis on the kaiju genre, all of which looked for deeper meanings in the films. This me reconsider the animation and I began to look for ways to insert themes and have the kaiju represent real-life concepts rather than just being goofballs.
Kalat’s essay on Godzilla vs. Gigan caught my attention, which argued the film contains elements that could possibly be viewed as a sort of self-reflective meta commentary on the state of the kaiju genre in the early 70s. While I’m not convinced the film makers had such intentions, the essay did inspire me. Thankfully, the characterization of most kaiju already lined up perfectly with the roles I developed for them later on. For example, the evil kaiju represent negative aspects of film-making that have long plagued the Godzilla brand.
They are not perfect, clear-cut metaphors, but they do conform to the animation's main thesis: it’s commendable to infuse even simpler films with some thematic relevance. It's not much, but it's at least something.

I originally animated a different opening scene from the perspective of a human, who would return at the end to bookend the story. Later, I decided to leave out any original characters and put the spotlight entirely on the kaiju, but keep setting and goofy tone. This explains why the beginning of the video is so choppy. I had to remove and reanimate parts of it.
At first, I made the kaiju look rough on purpose. The idea was that they're sentient special effects living in a somewhat more “realistic” world. Since I couldn’t make the environments look lifelike, I made the monsters look deliberately faker, using different shading methods for their textures to make them stand out from their surroundings. You can see this in the previews I have uploaded in past years. Ultimately, I backtracked on this idea, which meant that I had to readjust the textures on each and every element on all the characters and even update the environments.
The early parts of this video that I made in 2015 had abhorrently ropey animation. In many shots, characters were frozen or didn’t emote, or they clipped into the scenery. While most of the animation was kept as is, I fixed up whatever I could and added new shots.
Currently, the animation is split between 13 Blender files, which all need to be updated similarly. This also explains some continuity errors you may spot. And the animation has no ending. So far, it’s about an hour and 20 minutes long, but I had ideas for at least 40 more minutes. In retrospect, I realize that’s ridiculous. So if I ever finish up the animation, I will have to cut down on my ideas. There are lots of creative scenarios I envisioned that I’d like to keep, but I can make no promises.

show more

Share/Embed