HD-2D Style in Godot 4.1
Gamedev Aki Gamedev Aki
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 Published On Sep 24, 2023

In this video, I'll go through how to implement some of the key elements from the Octopath Traveler style in Godot 4.1. These concepts can also be generalized for 3D or 2.5D games.

☕ Download the source code on Ko-Fi
https://ko-fi.com/s/08b0d19e78

🕛 Time Stamp
1:30 Pixel Art Player
5:35 Level Design Elements
8:54 Light, Shadow and World Environment
10:14 Bloom Settings
10:28 Depth of Field Settings
10:56 Vignette
11:20 God Rays

🗑️ Pastebin
Character Body 3D Code: https://pastebin.com/JH941YCE
SpringArm 3D Code: https://pastebin.com/EZwjLshn
Vignette Shader: https://pastebin.com/2jsep56W

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🏅🏅Attributions🏅🏅
Assets Used
Skybox - https://artstn.co/m/1LgWz
Pixel Art - https://cainos.itch.io/pixel-art-top-...
Spritesheet - https://www.spriters-resource.com/ds_...


Music
'Permafrost' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au

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