Spawning the players + Match Countdown | 07 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5
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 Published On Premiered Oct 23, 2023

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In this tutorial we create the spawning Island on which all players will be collected before the start of the match. We then check if the minimum amount of required players have connected and if so we start the match countdown. Once the match countdown hits zero seconds the match starts. We will later use this event to hook the plane spawning event into.

We take a look at:
Creating the spawning pre-match island
Setting up Player Spawns
What is a Game Mode (OnPostLogin, OnPostLogout)
What is a Game State
Creating widgets on the owning client (Local player)
Interfaces vs casting
How to use interfaces
How to make replicated widgets
Replicated Match countdown
Minimum amount of players check

✔️ What are we going to make in this series?:

In short it will be PUBG but with Bean characters.

We will have:
A Battle royale Map
Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
Multiplayer characters
Picking up Tools / Weapons
Multiple weapons
Lootcrates
Flying out of an airplane
All kinds of UI and HUD
Match flow logic

And basically everything that a battle royale needs

#unrealengine #tutorial #multiplayer
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