Published On Aug 14, 2024
We speak to 2D artist Shoichi Kitazono and environment artist Genke Mamada to learn more about the development of the game's stages and art.
Editing, 3D camerawork, and motion graphics by: Nick "Pepto Griswold" Fouts
Produced by Esteban Martinez (@Holdbacktoblock)
Interpretation and translation by Kaori Horiuchi and Ana "Ban Anya" AMIR
Correction:
At 11:46, the stage name is "Tir A Nog" instead of "Tir Na Nog". Apologies for the typo.
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