Published On Jun 25, 2018
DET 240 - 3D Textures and Materials - Intro to Substance Bitmap2Material (B2M)
In this week's episode: We take an already cool texture we have created in Photoshop and drag it into Substance B2M (by Allegorithmic), thus creating Normal, Roughness, Metallic, Ambient Occlusion, Height Maps and MORE via the fun software.
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