Ichigo's Sword in Blender & Texturing in Substance Painter | Game Asset | Real Time
Poly Crafted Poly Crafted
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 Published On Sep 8, 2024

Hello Everyone, today's practice was to create Ichigo's Zangetsu Shikai Form in Blender and Texture it in Substance Painter.

Smart Material Link:
https://substance3d.adobe.com/communi...
HDRI Sky:
https://polyhaven.com/a/lonely_road_a...

My goal was to create in one day Ichigo's Sword in Game Asset resolution. So I started by creating the model in Blender 4.2, created UVs and Vertext Paint it to make my life easier in Substance Painter. After texturing was done in Substance Painter, I imported the model in Marmoset Toolbag 4 to create my render. Final composition was done in Photoshop.

As always if you have any questions don't hesitate to ask!

Thank you for watching! Subscribe because i will upload more stuff in the future!

Chapters
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00:00 Part 01 - Blade Modeling
07:03 Part 02 - Handle Modeling
21:21 Part 03 - UV Unwap
31:30 Part 04 - Vertex Painting
32:29 Part 04 - Export from Blender 4.2
33:03 Part 05 - Texturing The Blade
38:11 Part 06 - Texturing The Handle
40:06 Part 07 - Export from Substance Painter
40:44 Part 08 - Marmoset Toolbag 4 Set-up
46:14 Part 09 - Final Composition

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