[Blender] Let's Launch Fireworks with Geometry Nodes! Ep.8 Levels & Layers
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 Published On Sep 18, 2024

Why not make some flashes and bangs with Geometry Nodes.

In this tutorial series, I'll be making a physics based fireworks with realistic movements.
I'll be covering topics like making simple physics engine with simulation nodes, spawning system, spark shader, etc. everything you need to make fireworks.

At the end you'll be star mining your scene like it's New Years' Eve!
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For this episode, I'll be introducing the concept of shell levels and layers.
In order to form complex shell with multiple colors and characteristics, we need a systematic approach!

Back Issue
Ep. 1 Physics Engine    • [Blender] Let's Launch Fireworks with...  
Ep.2 Spawning System    • [Blender] Let's Launch Fireworks with...  
Ep.3 Emulating Combustion    • [Blender] Let's Launch Fireworks with...  
Ep.4 Tail Formation    • [Blender] Let's Launch Fireworks with...  
Ep.5 Spark Shader    • [Blender] Let's Launch Fireworks with...  
Ep.6 Shell Design Prep    • [Blender] Let's Launch Fireworks with...  
Ep.7 Shell Object    • [Blender] Let's Launch Fireworks with...  

Blender Ver. Used: 4.1

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