The Witcher III | PS4 - PS4 Pro - PS5 | NextGen Update Comparison | Analista De Bits
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 Published On Dec 12, 2022

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PS4:
1920x1080p/30fps

PS4 Pro:
1920x2160p/30fps with checkerboard

PS5:
Ray-Tracing Mode: Dynamic 2560x1440p/30fps (common 1188p)
Performance Mode: Dynamic 3840x2160p/60fps (common 1548p)

This update focuses on applying several visual improvements on PS5, highlighting new textures on some assets, vegetation, longer draw distance, improved lighting, more post-processing effects, better anti-aliasing and anisotropic filtering.
The PS5 version features two display modes: Ray-Tracing or Performance.
Ray-Tracing mode only applies to global illumination of the sun, moon and fire. There is no RT for reflections and shadows.
This Ray-Tracing improves the contrast of shaded areas, brightness contrast and ambient occlusion of some elements.
Ray-Tracing mode also improves SSR reflections.
Performance mode dispenses with these lighting enhancements to offer 60fps and higher average resolution than Ray-Tracing mode.
The free Nextgen patch will be available for free to all users who own The Witcher III GOTY on PS4, Xbox One or PC.
Ray-Tracing mode has some issues with shadows in the distance at the start of the game. It is expected to be corrected at launch.
Some animations have been reduced, such as the interaction with water or the frequency with which the wind blows. Personally, I am not convinced by the appearance of the water with RT activated.
Loading times have been improved on PS5, reducing load times to less than 15 seconds and fast travel between 5 and 10 seconds.
Ray-Tracing mode improvements with appreciable, but anecdotal. I don't think it's worth sacrificing resolution or framerate for the visual improvements this mode brings. I would choose Performance Mode.
In a few hours, comparisons of the Xbox and PC versions.

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