Creating and Exporting Actions for an Animated Model | BASICS of Animations in Blender 4.x
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 Published On Aug 21, 2024

Free PDF text version:
https://francescomilanese.gumroad.com...

You can find many 3D models, which can be used in Blender or other softwares, on the Adobe Stock 3D website at the following link:
https://stock.adobe.com/search/3d-assets

** Please notice that I am not a native English speaker, so this is also a way for me to practice and improve; then, if you have suggestions on syntax and pronunciation, please write them in the comments: I appreciate them! Anyway, all my videos have subtitles! **

Hello everyone!
In Blender, it's possible to define Actions, which are groups of frames and keyframes of animation that we can name and easily retrieve and use, even in other software.

Actions are very useful, for example, for defining animation cycles for video game characters, such as walking, jumping, or other movements.

This is a basic tutorial made with Blender 4.1, where we will see how to define a character's Actions and export them, along with the 3D model, in FBX format, and then import everything into Unity 6.

In the blend file I'm using, the character is based on a Yorp from the video game Commander Keen and is equipped with several animations defined within the file; for example, from frame 1 to frame 80, the character looks around, while from frame 500 to frame 525, it walks, and so on...

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