Network Errors + Destroying Sessions | 05 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5
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 Published On Premiered Oct 21, 2023

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In this tutorial we talk about Network and Traveling errors. We install the correct nodes in the game instance to be handled, and also correctly setup Destroying of sessions. On top of that we setup a quick escape Game Menu so that the player will have a type of 'Pause menu' with which they can Leave the session or quit the game

We take a look at:
What a Game Instance is
What the Travel Error event is and how we can use it
What the Network Error event is and how we use it
How to correctly setup the Destroy Session node
We setup a 'Pause' / Game menu so that players can leave a session
We take a look at creating toggle widgets using functions that can be reused
We setup a Function Library for reusable functions
Explain how Child classes work for shared functionality

✔️ What are we going to make in this series?:

In short it will be PUBG but with Bean characters.

We will have:
A Battle royale Map
Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
Multiplayer characters
Picking up Tools / Weapons
Multiple weapons
Lootcrates
Flying out of an airplane
All kinds of UI and HUD
Match flow logic

And basically everything that a battle royale needs

#unrealengine #tutorial #multiplayer
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